Thursday, 17 October 2013

Aesthetics

Our aesthetics goal is to make the player feel the stress and "oh fuck, we're screwed" feeling of having to defeat an enemy before he/she/it becomes too powerful.
I see you.
An example would be the Lord of the Rings trilogy where they have to destroy the Ring before Sauron becomes too powerful. Another example is Pacifim Rim where they have to seal the portal before the kaiju invasion becomes too powerful.


To create this feeling we created an "overmind" sort of like sauron, this overmind has a deck full of traps, spells and minions that he can send on the "heroes" that tries to stop him. These cards all have a cost to play and the overmind has a limited amount of "mana" to use to cast these spells and cards. The mana the overmind has is controlled by a "mana- wheel" which is modified by ingame-time but also by the movement of the other players, thus making him stronger and stronger as the game goes on.

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